Bachelor of Design (Games)

Bachelor of Design (Games)

UNDERGRADUATE
Study load
Full time
Program code

BP214

Duration
3 years
Application deadlines

14 Feb 2025
10 Oct 2025

Intakes
Feb or Mar, Oct
Location
RMIT Saigon South
Program code
N/A
Application deadlines
N/A

Overview

  • Learn through the creation of games across multiple formats
  • Studio-based projects to simulate the real work environment
  • Access state-of-the-art facilities and industry-standard software
  • Build a strong career foundation with your own portfolio

Do you love the idea of creating immersive and interactive games, either physical or digital? Then the Bachelor of Design (Games) is for you.

Through the program you will gain a deep and critical understanding of games in multiple formats and develop a wide range of design and technical skills to foster your creativity and working knowledge.

The program will provide you with an in-depth experience of design and production for games, including level design, game balancing, game narratives, as well as knowledge on game art and programming. Additionally, students will learn theoretical and conceptual knowledge on game design, including critical thinking, analysis and reflection.

The program is highly project-focused, and you will have the chance to connect meaningfully with creative leaders in the Vietnamese game space, as well as have internship opportunities at prominent studios for real-world learning experiences.   

Guided by academic staff and industry experts, and utilising state-of-the-art facilities and industry-standard software, you will engage in several studio projects, including a Capstone Project, to create and build functional games in an authentic team environment.

This program will provide you with everything you need to meet the strong global demand for game design professionals, including a powerful portfolio to present to potential employers.

 a male student standing on a street filled with graphics and colours

Program structure

The structure displayed shows the advised program structure and progression. 

Semester 4

Semester 5

Semester 6

Semester 7

Semester 8

Semester 9

*General elective: Students can choose from elective courses offered across the university in any program.  

 

Game Design Studio

Create your own projects in a collaborative environment. Students will make their own games, from board games to video games, which includes prototyping and playtesting. The game projects you build will be great additions to your own personal creative portfolio.

Program guides for RMIT Saigon South and RMIT Hanoi

Learning, teaching and assessment

  • The program uses a variety of learning and teaching approaches which may include lectures, tutorials, workshops, seminars, studio practice, problem-based learning, reflective techniques e.g. blogs, online and face-to-face presentations, group-based learning, online and face-to-face discussions, and negotiated learning for a major project
  • The overall approach to assessment in the program combines assignments, portfolio production, presentations, and peer or industry review. Where appropriate, research projects and presentations are directly related to industry specific outcomes and may culminate in public showings or online outcomes

These program learning outcomes have been developed in consultation with creative leaders across the games and entertainment industries with a view to foster that same creative leadership in graduates. 

Upon the successful completion of this program, you will be able to:

  1. Apply game design production methods, in both individual and group capacities, to solve creatively generated problems.
  2. Develop a technical and conceptual portfolio relevant to game art and design and other forms of interactive entertainment.
  3. Apply a body of conceptual and practical knowledge, and design skills, to address other forms of media and communication.
  4. Critically analyse how games and play have specific local and global contexts.
  5. Demonstrate creativity, critical thinking and innovation when identifying and solving problems in and around game design and production.
  6. Communicate using diverse formats and strategies to audiences within and external to game design.
  7. Work with others in a range of roles and contexts, demonstrating cultural, environmental and social awareness and ethical and reflective practice.

RMIT provides world-class blended learning with both face-to-face and online experiences in a global network, a supportive community, and real-world skills.

Career

You will be prepared for many exciting careers including:

  • Game designer
  • Level designer
  • Gameplay programmer
  • Game writer
  • Game producer
  • Creative director
  • Product manager (Games)

Further studies

When you successfully complete this program, you may be eligible for entry into an RMIT honours or postgraduate program in Vietnam and Australia.

Fees

2025 fees and discounts to be announced 22 Nov 2025

Payments can be made each semester, on a course-by-course basis.

Fee program

Annual tuition fee 

(based on full time study load - 8 courses)

Whole program fee

(18 courses - 288 credits)

 

13,970 USD (indicative USD fee) ~ 334,570,000 VND  41,909 USD (indicative USD fee) ~ 1,003,709,000 VND 

Notes:

  1. The duration of programs is flexible and can be adapted on an individual basis upon enrolment.
  2. Program fees are priced and invoiced in Vietnam Dong (VND).
  3. Payment in other currencies will be converted to VND at the exchange rate on that day. Bank transfer is the preferred method of payment.
  4. The fees in USD are ONLY applicable to those international students who arrange for payment from overseas, as per Circular No. 32/2013/TT-NHNN.
  5. Tuition fees and medical insurance fees are subject to change without notice.

Entry requirements

Academic requirements

  • Vietnamese Upper Secondary School (High School) Graduation Diploma with a minimum GPA of 7.0/10.0 for Grade 12 (For other international qualifications please view entry requirements by country​

Academic pathway

English requirements

Successfully complete RMIT Vietnam English Advanced, or complete one of the following English proficiency tests:

  • IELTS (Academic) 6.5 (no band below 6.0)
  • TOEFL iBT 79 (with minimum score of 13 in Reading, 12 in Listening, 18 in Speaking and 21 in Writing)
  • Pearson Test of English (Academic) 58 (no communication band below 50)
  • C1 Advanced (formerly known as Cambridge English: Advanced (CAE)) or C2 Proficiency (formerly known as Cambridge English: Proficiency (CPE)) 176 (no less than 169 in any component)

For other recognised English results, please view English equivalency requirements.

Note:

Previous study and proficiency tests are recognised for two years from the completion date or test date to the program commencement date unless stated otherwise.

Where you have achieved more than one form of English language proficiency only the most relevant achievement will be considered in the admission decision.

Please contact the RMIT Vietnam Student Recruitment team for more information.

You must complete and submit the Games Design selection task.

You will be required to complete one of the following briefs. Please indicate the Brief number in your submission. The submission format for the chosen brief is as one single pdf. You can submit your brief by uploading it to your online application.

Each brief should take you approximately 1 day, or 7 hours, to complete.You can use and build upon your own pre-existing writing and creative work, such as work completed in high school, or for your own hobbies and passions. The work can also be created purely for this application.

If you wish to include video/screen recording, which is advised for demonstrating gameplay as you can't submit whole builds, include image representation and a clear link to the video hosted on a website (such as YouTube or Vimeo) in your pdf.

Although Artificial Intelligence (AI) is considered a contemporary tool that may be included in your games education at RMIT, we ask that for these submissions you do not use AI, and instead submit an individually authored response.

Using between 500 and 1000 words in total, cover the following: (address each point below in a separate paragraph)
  • Describe a game you play and why you like/don’t like it. It can be digital or non-digital
  • Critically describe positive improvements you would make to the game, how and why
  • Describe the general impact of such improvements
  • Describe how seeing these improvements might affect the game genre, culture of players, or games industry more broadly
  • Include images/drawings/diagrams where useful.

Construct a folio of your own creative work between 3 and 7 pages, covering the following:
  • A short description of this world and its context (200 words maximum)
  • Designs/concepts of a fictional world/environment you would like to see in a game
  • Designs/concepts of characters that would inhabit that world
  • The focus can be on level design and be more technical or be more art focused
  • A mood board or references to similar games can be included if they are properly credited
  • Include evidence of your work process: initial drawings/sketches, brainstorm, etc.

Using between 500 and 1000 words in total, cover the following: (address each point below in a separate paragraph)
  • Context and background of a fictional world you would like to see in a game
  • What kind of narrative and gameplay design structure would be suited to it
  • Describe the plot or progression that players would see unfold in the game
  • Examples of dialogue, narration or character backstories
  • Include simple drawings/diagrams or reference images where useful, such as of characters and/or scenes.

Submit a folio of between 3 and 7 pages showcasing a modding project you have undertaken for a game:
  • Include a maximum 200 word description of the aim of the mod, and what it included that the original game did not feature
  • Include screenshots and/or video of the mod as it features in the game and gameplay
  • Include evidence of the process you undertook to create the mod, such as images of the process of modelling different objects and the components of the mod, or any sketches and concepts
  • Describe any scripting, coding, programming and how it was implemented, if relevant
  • Include any evidence of community feedback, discussion and iteration of your mod, if available, and describe how you have responded to it or improved your mod based on that feedback.

Submit a folio of between 3 and 7 pages showcasing a game you have designed, prototyped, or made some progress on:
  • Include a maximum 200 word paragraph explaining the aim of your design, the method of making it, and the experience you want players to have playing it
  • It can demonstrate one or more specific elements of functionality you have worked on
  • It can be digital or non-digital (such as a card game or game for physical activity)
  • Include screenshots/photos and/or video of the game, featuring any interactivity
  • It can be demonstrated through paper, drawn, or digital prototyping
  • Include evidence of your work process: initial drawings/sketches, brainstorm, screenshots, etc.
  • Include captions explaining the intention behind your documentation.

Using between 500 and 1000 words in total, submit a document that outlines a plan for a games event that celebrates games culture and its community: (address each point below in a separate paragraph)
  • Describe the specific audience you would want to engage with the event
  • Describe how this would increase visibility or highlight issues for awareness surrounding this community
  • Outline the design of the event, in terms of location, timeline, structure, and activities
  • Describe the look of the promotional and graphic design elements for the event showing drawings/mood-boards or other examples as necessary.

There are no prerequisite subjects required for entry into this qualification.

English Pathways

Don't meet the English language test scores? Successfully complete English for University for entry into this program. 

Credit transfer

Come from a partner institution? RMIT has pathway arrangements with many partner institutions around the world. If your institution has a pathway arrangement with RMIT, you may be able to receive credit and reduce the time it will take to complete your preferred RMIT program. 

Find out if your institution has a pathway arrangement with RMIT.

If you have qualifications from an institution that is not an RMIT partner, credit into your RMIT program will be assessed on a case-by-case basis.

Please contact the RMIT Vietnam Student Recruitment team for more information.

This course is not available for international students intending to study on a student visa.

Information for international students

Sorry, this course is not available for international students intending to study on a student visa. If you hold a different visa type, you may be eligible. Please contact Study@RMIT for more information.

 

Information for local students

If you are a local student please select 'switch to local' below to view the full course information.