According to the research, people not only passively relaxed into the experience but creatively interacted with it too.
“Some of them reported really going on a journey by manipulating the system with their minds,” Semertzidis said.
“This is no trivial notion in the context of inducing positive pre-sleep states, as it has been well documented that creative expression is strongly associated with positive effects on emotion and affect.
“This was often voiced as a redirection of thought away from life stressors and toward the present experience as a result of the system's neurofeedback reactivity.”
Semertzidis’ supervisor and co-author on the paper, Associate Professor Fabio Zambetta, said while the system itself was not the answer to healthy sleep - clinical interventions would require larger samples and control groups, and technology would need to be explored that was less invasive during sleep – it presented a fascinating case study.
The combination of these two seemingly paradoxical fields of art and science has been inspiring RMIT Vietnam design students to utilise their creativity in technology and solve societal needs, particularly with the introduction of augmented reality (AR), virtual reality (VR) and mixed reality (MR) to RMIT Vietnam’s learning and teaching in 2016.
RMIT Vietnam’s School of Communication & Design Associate Lecturer, Ondris Pui said the University regularly exposes students to new technologies and methods to prepare creative students for the rapidly changing work landscape.
“RMIT's design students' approach to building digital content differs from other fields. They try to identify how art and technology can be combined to enhance daily life activities,” he said.
Recent RMIT student projects used VR and AR to help children overcome bedtime fears of imaginary creatures in the dark and raise awareness about dyslexia to increase public empathy for people with the learning disorder.
Beyond the classroom, the convergence of art and science is predicted to open new opportunities for the future with more human-centric research and invention.
Story: Michael Quin and Cindy Tran